Click for in instant view of the collectible. Read it, then watch it.
This will not work on Apple mobile iDevices.
Conversation #7 – You will come upon the main street. Across from where you enter this area from cheap jerseys is a Pizza shop with an arcade machine inside. Approach this machine and Ellie will give you the prompt for this conversation.
Artifact – Note to Rachel – After you get the bow, you will climb across a couple rooftops. When you get to the ground, you will need to destroy a double trip wire trap. Instead, cheap mlb jerseys head down to the left until you get to a door. In this house on the second floor will be a note to Rachel.
Artifact – Bill’s Map – This is right at the beginning of the sub chapter “Safe House” when Bill tells you on to take any supplies you may need. It’ll be just to your right when you take control.
Artifact – Hunters Note – From the previous three, after walking up the stairs wholesale jerseys China head right to another room. It’ll be on the small round table.
Firefly Pendant – Alex Raymond Vincent – On your way to the safehouse, you will reach an area with a bunch of runners and a few clickers. Before entering the gate to get to the safehouse (church) look in at the streetlight in front of the ambulance. It will be hanging from that Jerseys streetlight. Shoot it down to collect your reward.
Firefly Pendant – Peter Mrozic – After leaving the safehouse you’ll eventually come to a road with runners on them. There will be two of them in front of you and one on the road to the left. Continue up the road past where the two were at and enter through a fence. On top of this hill to the right as you enter through the opening in the fence is a blue-green house. In the laundry room, on top of the dryer is this pendant.
Artifact – Boy’s Diary – You will + enter the background of a house with an empty in-ground pool. Enter the house and go up to the second floor. It’ll be in the room with the bunk beds.
Conversation #10 – After escaping the high school at the end of Bill’s Town, you will come to a house with a pickup truck you’ll need to push. Before pushing the truck out of the garage, talk to Ellie while she’s in the driver’s seat.
Artifact – Note from Frank (take two) – After getting the note the first time, go take it to Bill and engage in an optional conversation. He will read the note and then throw it down to the ground. Pick it up again this second time.
Conversation #11 – This is tied to the previous artifact when Standard you give Bill the note.
Artifact – Demo1 Siphon Hose – Given at the end of the chapter (story related – not in video)
Watch full Grounded mode difficulty walkthrough with collectibles
Select a Chapter/Guide
Chapter 2 – Quarantine Zone (note, there are none in Chapter 1)
Chapter 3 – The Outskirts
Chapter 4 – Bill’s Town
Chapter 5 – Pittsburgh
Chapter 6 – The Suburbs
Chapter 7 – Tommy’s Dam
Chapter 8 – The University
Chapter 9 – Lakeside Resort
Chapter 10 – Bus Depot
Chapter 11 & 12 – Firefly Lab and Jackson